Here is the sculpt and poly paint so far... and here is my latest image of it rendered in realtime. Still loads to do and things to fix including the creation of a diorama for it to be posed on. Despite limited time, any help/feedback or suggestions is most welcome <3 Thanks for viewing :D
This is awesome Daven :) Thanks for your very helpful process tutorial, I learnt a lot from it!!! :thumbup: Fall in love with the big guy on the right Fightpunch !!! :) Something from me :D This is 3 mini maps I made for a social game for my company, CnC are highly welcome :)
Hey guys :) Finally took the time to learn how to capture a video in Cryengine 3! So here's a little turntable of my latest character! [ame="http://www.youtube.com/watch?v=RiNIqqeAfT0"]Adam video game character turntable - YouTube[/ame] Hope you guys like it!
I picked it up with a lot of others matcap in the matcap thread on zbrushcentral but I think this is the one. http://www.zbrushcentral.com/showthread.php?93536-zbrush-comic/page3 at post 39 from Luxo. The Matcap is called L03. There's actually 3 different tone of this matcap (doesn't change much tho)
Thanks dude, that's a good point. Its based on a lot of the concept art from Bethesda (Adam Adamowicz, what an amazing talent RIP) I'm still a little broken as to which direction I might go. Right now the scene is lit without any light or shadow coloring, I like to work with raw diffuse colors to begin with to form a…
Quite a few juicy environments around here lately. Keep the great work guys! (The rest is also awesome :) ) so yeah just some more practice: This stuff usually appears in my sketchbook first: http://www.polycount.com/forum/showthread.php?t=71232&page=4 cheers <3
F'ing Crysis 3 characters are so rad looking I want to cry!! Awesome work, folks! As for me: WIP on my cartoony explorer, about to paint the diffuse, a few more tweaks needed on the normal. Just playing with post FX in Toolbag. Oh and he comes in at 9740 Triangles.
That is so awesome. All the fun of Legos, without the pain of stepping on them lol. Couldn't you leave it attached to the head joint with a division node that dampens the movement? So the head joint moves up and down maybe 10 units, but then divide it by 3 so the camera only moves 3.3 units.
Thanks! It took me awhile because I did it after work and between projects, not only that but I switched the entire scene halfway through to something more interesting, so I'd say about 3 months total. I did about 90% of the scene in the last week and a half though.
Wow some really cool stuff in here. here is 3500 tri character i was working on this week this guy is for a game me and some friends are working on its going to be an RTS so most of the stuff wont show but that was a test mesh anyway. rendered in marmoset 3 X maps of 1024 ( for now).