Whenever I explain to people that verts aren't a key point of optimization anymore I always reference what Kevin Johnstone said about Gears of War. He spent a whole lot of time optimizing millions of cumulative verts out of Gears of War and he only got a smidgen of a milisecond back in render time. Conversely, optimize one…
lets see if i get this without editing ... working backwards ... GTA chinatown wars GTA vice city stories Warriors psp GTA liberty city stories Midnight club 3 psp (where's my credit then eh?) bionicle gba max payne gba drome racers gba high heat baseball 2001/02/03 pop idol / american idol gba (stuffed on the credit…
Hello! This week I've progressed farther with the tree's. Over the past two weeks, I've learned quite a bit regarding tree modeling and texturing. Unfortunately, I've been having to fix many errors, such as sizing and in addition to that, texturing. Here's my progress. Tree #1 w/ Leaves (Ignore bark texture) Tree #1 Mesh…
I love zombie games still, I never really burned out on WW2 games either even though their popularity attracted a lot of games that where not worth playing. Uncharted and Last of Us are pretty much the only reasons I own a PS3 and I rarely lump them in with all other games because they are done so well. I guess my beef…
I loved it. I'd say this was my favourite Bond film since The Spy Who Loved Me (Which I have a soft spot for), and the first one that's actually a reasonable film in its own right since Goldeneye (which I also have a soft spot for). It had issues, as y'all noted; the product placement was pretty iffy, the opening theme was…
@Aveon I just want to point out some small things regarding your work so far :) ... hope it will be helpful. First of all the positioning and inclination of her neck. It's forming almost a perfect straight line with her back and that is creating a detriment for your model, resulting in the sensation that the chest area is…
Simtone It's cirtainly a good start! Now, without seeing your reference theres not much I can say so I will assume the proportions of a "generic" head. The main issues I believe are located in the side view, specifically the ears and lips. From a side profile on average the upper lip is dominant, meaning it extrudes…
This is going to be an amazing entry, cant wait to see it finished. In the meantime i will do my best to give you an honest personal comment & critique. At the moment i like the colors you have chosen but i think that there are far too many cool colors in the scene. You are lacking a warm contrast. I think the throne room…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
How to toggle the menu bar on and off via maxscript. In max 2010 there is a "hide menu bar" option under the quick access toolbar, but it is not exposed anywhere else. I've searched the whole customize user interface , but couldn't find it. The thing is that I'm using this code(don't remember where I've found it, probably…