Facegen has/had a middleware license. If Fallout3 didn't use it I'll be extremely surprised, there were a few other games out at around the same time that looked like they did too. I built a character customisation system on it many years ago and I quite like it, it's very clever and a lot more customisable than you'd…
Yep, you want to do the same thing you did for the bottom case. You need to skin the top of the strap to whatever is driving the lid. You probably don't need a blendshape, you might be able to blend the weights and get decent falloff? Does the case have a joint system at all? Or are you just animating the pieces? If you're…
The ガルーダ(Garuda) Y-HOP Light Human Operated - Projector SMG is a light weight projection weapon. Built upon the Y-FRAME modular base system this body can fit multiple uses, but is usually restricted to short to medium range. The Gold plates on the side are where the Neural Uplink Modules reside for different systems. The…
UE4 uses a cloud dome system, like many other modern engines. It's basically a half sphere with inverted faces and cloud shapes painted on it. Afaik the UE4 implementation also paints the sky atmosphere itself too on it (sky color), which makes it indeed difficult to make a dynamic day/night cycle. In Cryengine the Sky…
nullfed >> It took a long time and a lot of iterations to come up with that control circle. Cramming movement, combos and skills onto the left mouse button was hard! If you can believe it, the original system was way more complex on that one button, but I realized it would take longer to teach how to use it all than the…
I agree that putting it in plainer English would probably help. A lot of people might not be technical (particularly on an art forum). It's a Virtual Texturing add-on for Unity. What does that mean? Think: Mega-textures. Just say you have a massive world (a big terrain, or a game where you climb the Statue of Liberty)…
This thread might be of some help to you also. It covers the method Neavah outlined in greater detail as well as converting that over to a bone based rig. Basically using cloth to drive bones. http://www.polycount.com/forum/showthread.php?t=66993 You might also want to play around with the Flex modifier it goes this kind…
The first time i watched the first 15 minutes gameplay video on youtube months ago, i've had my doubt over the combat system, looks so weird where the player just stab her sword on the ground over and over. And i'm not exactly a fan of the tactics system, i just wanted a game where i hack and slashing my way throughout the…
You've got a strong yellow wash to the scene. It really kills the depth and color, feeling like a thin film over the image. Below I've white balanced it to get neutral colors and then brought the image into a full black-> white range, adjusted the curves some and did a final gamma tweak. This is important because our…
Great thank you Mr.Chadwick. I will study parallax mapping soon, but now I know what to do. Yes, I've seen them and even I had a conversation with the author of one of the best road systems and then I came to this conclusion that the best method of creating the roads is to make them manually in the 3DS Max. Fortunately,…