Hi iamonlywill. Unfortunately Shiniku is right. Your facial topology need a lot of reworking if you want it to deform correctly later on. Read carefully the links provided and dont be afraid to redo parts if you have to. I know it sounds horrible to hear this but there are plenty of 3D artists here that lost nights of…
There's an attrition issue most of the time, I have seen plenty of 'average Joe' artists create a certain character or environment piece that was going for a unique stylized look and suddenly, you have a bunch of peeps coming in and throwing out a few 'ideas' on how improve the piece (EI: Make him/her more like…
I've been in and out of the 'not playing games at all' thing in the past. Usually during tough deadlines, crunch time, etc. What I find is that it is important to me to go back to playing games from time to time because it helps me contextualize what I'm doing. I did spent months just working, not seeing friends, no video…
No, I don't think the problem is in his textures or materials, that's only part of the problem. The biggest problem is that the underlying models don't have enough form and hard plane changes. You have some hard plane changes in areas where it would be obvious, but not enough in areas that need those hard plane changes in…
@Justin - I'm not angry but I find it intriguing, as I said I'm not trying to flame or troll but my opinion has been carefully pieced together. I hadn't been taken in by other people's perceptions or entirely by the reviews. That's why I took to experiencing the game firsthand and upon reflection the reviews are fairly…
Hello SailorMalta! Like Hito said , more time in the title cards ( you want to give the audience the time to look at your name :P) I personally put 5 secs at the beginning and in the end. Also , your webpage, email and phone number is usually placed at the end with the title card. 1. The first animation , the character is…
You're forgetting about mobile phones. Every kid has one these days and they provide just as much stimulation as all of those devices above combined. Plus, it's a phone! On top of that, parents are getting lazy about raising their kids. They turn to the doctors to dope their kids up or they start smacking the kid (not that…
Couple things. * Stop using see-through XRay vision mode for your wireframes. Can't read anything. * Light stuff like the sink and the bed so we can actually see shadows and speculars. * Your polygon distribution for the sink doesn't fit. You probably have more edgeloops in the spicket / handles than you do the actual…
If its the root node of the biped "Bip01" you probably need to click the controllers button at the top and also flatten out Turning Horizontal and Vertical. Also check the position and rotation curves (drop down menu to the right of the controllers button). If its a TCB curve you'll need to crank up the tension to flatten…
I have two twists/rolls, but thats just how I do it and doesn't make it any better or worse than other solutions. Both my twists effectively clones of their parent, taking the same position and almost the same rotation as the parent -the only change is a modification to the X axis on both. I have a twist on the upperarm…