Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
I'm fairly sure mine is 1:1. G&P M16A4 RAS. It's an AEG, not GBBR. But still. If you can provide me the correct dimensions (if possible), I can measure my rifle. It doesn't look out of proportions at all, and it did cost some grants. I'd assume the only difference would be the depth proportions, which can be tweaked if…
Buzzkill, but this is not good reference. Do NOT use this for anatomy practice. @b_fair, Stick with actual 3D scans of real people (3d scan store, triple gangers, etc.). Don't use DAZ, unless you want to stifle your ability to read actual form & scale with accurate depth of how the computer sees the human body. I would…
Thanks update: I've started working on her club outfit I'm hoping to render it in that cinematic dim lit style in Maya Transfering everything over to maya is usually the stage in the project I can get stuck as a lot of tutorials use zwrap using textures from texturexyz, but it's not available for mac so I have to make all…
Not sure what you expect from this thread. Blender would likely work, but i would say some specialty solutions for sculpting (zbrush, mudbox) and texturing (substance, marmoset tool bag etc) would be beneficial. Where are you at? Are you stuck? Its a lot easier if there is more context than "i have an idea, how do i…
Well from what I understand portfolio critique threads are more intended to address the overall presentation/usability factors of your portfolio, whereas for individual pieces you can make a WIP thread for each on and get individual feedback that way, since people hardly wanna critique an entire body of work in one go :)…
@doses222 This is looking great, man! Absolutely stunning idea and the highpoly. My favorite by far! Now that you've started the diffuse, there's an itty-bitty correction i'd like to offer while you're not too deep into the process. 1. Color treatment. Right now your texture looks a little off. this is mainly due to the…
Great work as normal guys. I never updated my own version so going to be working on it more tonight over the stream. I'm planning on the last day to do a live stream feedback session. Let me know if you are interested in having your material on this. For now here is some feedback. @derphouse Your scratches are coming off a…
My opinion is that you should probably do away with your 1-textureset-only goal. At this level, it's more important to have clean bakes and UVs, rather than stressing about optimisation, and all the extra problems that mirroring and stacking islands brings. My suspicion is that your texel density is not high enough, and…
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…