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Re: [W.I.P] ZZ(ZOUTZUUR) Grenade 01 (Feedback is Welcome)
Reply by
Brian "Panda" Choi
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Feb 2018
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3D Art Showcase & Critiques
Whats the resolutions of the texture export? There's sections of the decals that look really pixellated that might be a texture resolution export issue.
Re: Google+ Hangouts
Reply by
almighty_gir
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Jul 2012
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Stickies
sorry for the delay guys, was watching a movie with my girlfriend. about to start the hangout, will post the address here in a second.
Re: Sixties - Playable/interactive portfolio level.
Reply by
toxic_h2o
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Feb 2012
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3D Art Showcase & Critiques
that vid was awesome, I might tone down the opacity of the rain spash decals. Looks great though! :D
Re: Maya LT
Reply by
osman
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Sep 2013
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General Discussion
Same here, it's a good time to start exploring the alternatives, perhaps some of them ARE innovating and not standing still for a decade.
3 results
Re: Santiago (creator of xNormal) appreciation thread
Reply by
Chimp
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Mar 2017
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General Discussion
Three cheers for Santiago, although mate your UI has grated on me for what feels like decades!
Re: 3dsmax 2011 nurbs question
Reply by
Neox
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Dec 2010
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Technical Talk
seriously nurbs in max sucked since years if not decades, better just use nurms and polymodeling in first place
Re: Sci-fi Base
Reply by
DavidBrumbley
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Oct 2012
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3D Art Showcase & Critiques
nice man! Really like the design. Maybe some decals to dirty up the concrete to match the rusty metal.
4 results
Re: M4 carbine
Reply by
MattyWS
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Jul 2014
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3D Art Showcase & Critiques
It's funny how all of the little things you can learn over a decade can make such a massive difference.
Re: SOLVED: How to use already made diffuse in Quixel?
Reply by
flipside8404
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Sep 2015
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Quixel Megascans
Sorry if my question was a bit confusing...but yeah, I wanted to add color and patterns/decals not created in DDO..
Re: Pineapple Smash Crew
Reply by
Razorb
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Jan 2012
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3D Art Showcase & Critiques
Sent the feedback Rich! sorry for delay, also I agree with Stinger! he has a lot of good ideas! :)
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