This creature was based on Dungeons and Dragons monster manual. 3977 tris and 1024x1024 texture resolution. ZBrush, Max, Photoshop, Marmoset Engine The Salamander
Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Here's a speedsculpt I made today to practice some creature modelling. I had a lot of fun so I'll try to finish it and texture it. Tell me what you all think!