no, it's just a useless skill. Or a useless goal, at least. Sure, it's impressive. But there is no shortage of reference and never a reason you cannot use one. So why handicap yourself? Certainly building more knowledge about anatomy is your goal. But you do that by working with reference. its like if my goal was to run a…
well first off all i wouldn't bother binding anything, just wastes time having to paint weights, even if you did a rigid bind. simply parent the appropriate parts to each corresponding bone. from looking at your images i'd say the Layout would be something like this Torso->Head | | |->Arms->Hands->Shotgun |->legs->Feet…
Hahaha! Gotta love the Buffaroo! I would suggest giving it larger more exaggerated legs. Right now I don't feel like the back legs would have sufficient strength. Another way to splice em eh? Can you exaggerate the features? I would look at some lanky werewolf references and base it off that. Powerful back legs, long lanky…
What i'm not liking about the feet and legs is the sense of balance for a creature that is supposed to crush things. I am expecting something that has legs that can support the upper body better . Those tiny calves just want to buckle under all the pressure the upper body can throw down. I think a more squat stance with…
It looks good! One major issue I see is where you're merging all the edges to a single point in multiple places. Violins have curves in those areas and the way you have the topology will make those areas flat. You could have just had the edges span from side to side without merging them all to the one point, and it…
Mar 10th, 9:01 pm progress Tons of things to fix... off the top of my head 1. redo pistol grip and safety housing along with mag well, it's all screwed up 2. retractable stock piece doesn't exist 3. front sight flip up, i want that 4. waffle mag is fubared. my process of modeling the waffling separately was a dumb idea 5.…
I can do that : First you cannot lateral/medial rotate your lower leg when standing , bone have 3 degree divination from vertical so pretty straight / bottom half of lower leg is too thin /missing proper curvature of anterior leg (in part tibialis anterior) it should be double reverse curve /missing medial knee bulge…
Hey there, I really like your concepts, here's a few ideas: Maybe a more animal like leg? Like a goat or deer. I think it would read better as a Faun. Or transition from human leg to deer legs towards the root-feet. I think the distance from the knee to the ankle or the ankle to the feet needs to be shorter to balance her…
Okay, so I've managed to get some work done - but mainly I've been playing with different designs for the legs (and their mechanics) and the head. I also changed the waist, as I felt that it was a bit too complex compared to the other parts and it just didn't fit in. I also scaled down the fingers (not really visible in…
I had a terrain like the earth moon in mind or Mars. I added the small pads to the toes to have it a bit less pointy. Of course they are still way to small to avoid sinking in with such a heavy mech, however I tried bigger pads as well but felt that it took away too much of the concept tip-toeing. I'll sacrifice the…