thanks for that Shepeiro. I love interviews like this that give you some insight on what to pay attention. The whole lighting aspect of it gives me goosebumps! i am so excited to see how it looks already. "AG: Theres really no one thing. Our process has been to block the world in quickly and then collate our reference and…
Yes, render-to-texture[edited post]. So, would you paint out the seams per-layer, or only after you've painted all the details in? Is painting per-layer even possible, without needing to save out every layer as a texture?
If you have a material ID mask you could simply add this as a cutout mask onto the layer which has the pattern. Just set the layer as a "track-matte". For this you need to klick the "toggle switches/modes" button under the layers menu.
Yup, like After Effects minus the video tools. AE already has editable 2D layers, virtual camera, editable 3D layers, blend modes, adjustment layers. Probably just missing a decent brush palette. [vv]76349891[/vv]
This script takes the current layer, reduces the levels of the blue channel, from 255 down to 128, and then sets the layer to overlay mode. This is necessary when combining a grey scale layer that has had the photoshop normal map filter applied, with a baked out normal map from max/kaldera/orb/melody.…
Made a little bit of progress.. learned about storing details (and iterations) in layers following Frank Tzeng's tutorial, which I used to create a 'pore/wrinkle' layer on top of my facial topology layer.. Any crits and comments are welcome, thanks! REFERENCE:
Blender has 20 "layers" , You can use "M" button to assign objects to specific layer and then layer widget on the bottom of 3d view . Plus it has "groups" , a kind of object tagging for quick selection . Nothing especially sophisticated in its outliner unfortunately.
yeah, they changed the way merging works, so ctrl-clicking on a layer's text now selects the layer along with any others you click on while holding CTRL, and CTRL-E will then merge the selected layers, even if they're unlinked. Dur has it right.