Games Workshop new IP Guidelines: NO Fan Films, Games,
Animations, Youtube, Artwork, MODS and more is not allowed anymore I am very sad that Games Workshop's new rules
are focusing on stopping their fans from making artwork. I fully
understand they need to protect their IP and I fully understand reviewing 3D
printing and…
OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject) ABOUT We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished! We provide full services for animation films and games like character design,…
Hey there. I was hoping that someone one out here could give me (and the hundreds of people in my position) some guidance in regards to careers outside of the industry. I graduated last year with a degree in Animation Production, since then Ive been trying to find work. My plan was to get a running position, find my feet,…
Who we are Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with nine part-timers working on a game called Qbots. The game is designed to engage players in multiple ways (Build, Battle, Share, Explore) and has a detailed history and backstory that informs the world and the game play. We took a very…
I've animated in 3DSMax before so I know the basics of keyframe animation. I'm mainly a programmer and am trying to delve into the art side of game development to work on my project. I have heard Maya is best for animation, though I don't know what in particular puts it above 3DS Max. One of my main reasons for using Maya…
like any new piece of technology, it requires a revised workflow, and i can imagine this being especially usefull for smaller companies or individuals who don't have the means to get motion capture animations nor the time/money/experteese to manually animate/pose various models. As for animations, the thing isn't really…
don't forget about additives :) you could get away with a shorter 90 frame animation and then have another 90 frame animation with some "noise" and have it mess with the base animation on an additive layer :) ez I've taken the lazy way out a few times on a current project and made around ~300 frame long idles, but then…
Hi there, I have been recently programming a top down view alien swarm type game. I have the ability to trigger custom skeletal meshes and anims for enemies however I don't have any. I am looking for someone who can create characters with animations and also has some knowledge of animtrees in UDK. The idea for the game is…
Fuzzy-Frog in Nottingham are currently looking for a talented full-time junior/graduate 3d generalist to work in-house at our Nottingham based studio. We have a number of exciting projects in development and are looking to expand our art team with someone who is as passionate about making great games as we are. You will be…
How do I mirror animations in maya? Lets say the characters kicks his left foot. I want the animation to be flipped so that his right foot kicks instead.