Cards can work at different speeds. you have highspeed performance cards that process photos a bit faster alowing you to do sick bursts. And also the quality between cards from an A brand to b, c I use a scandisk extreme IV, 2GB card, around 60 bucks at the time i bought it. leaves me room for 335 big/fine .jpg photos…
I just spent about $500 a few months back as well, looks like I'll have to upgrade yet again. I picked up a new mobo and a Athlon64 3500+. I'm running a AGP 6800GT as well. Damn tech seems to be upgrading faster these days than it used to
Were the curves all fine in the track view curve editor? I think this sometimes happens if you copy a keyframe from the start to the end of an animation, because it takes the absolute rotation from the copied frame rather than the relative - you might find it's doing a large negative translation (like -350 degrees instead…
Thnx; Now with muscly attenuation I know the back of the leg is a bit bare, it's being taken care of. http://img189.imageshack.us/img189/3548/01babla6bt.jpg
this isn't nudity. most nude sites wouldn't show the angles and detail he's is displaying unless you pay them a non-recurring fee of about $35.00 for 1 year. 3d.sk slaps a big "genitals" tag on the thumbnails. his proportions are sexually exaggerated, and the focus is the playground. and a poorly designed one at that. it's…
just started my second cycle of HST (Hypertrophy Specific Training)i am pretty pleased with the results from my first cycle, i gained a pretty good amount of size and strength (my bench press went from 185 to 220 in about a 2 month period) i guess i can thank most of my gains from my diet which was at about 3500-4000…
Christ that is the worst Wiki software I've ever encountered... If anyone wants to port these articles from mediawiki please do (I couldn't even figure out how to post an article at the polycount wiki...) Here are two technical articles, one slightly unfinished on shaders: http://www.twcenter.net/wiki/Shaders and another…
I think your mesh is very clean and has very little wasted poly's which is def. a great thing for your first model post. I'm also a Maya user for about 2 years now so Cheers! tho one thing i'd like to put out there, not sure if you know, but the polycount for unreal 2k4 is like 3500 so i think you should put alot more…
Here is my info in case you want to contact me: Kenny M. Carvalho Recruiter/Game Artist GameRecruiter.com, Inc. 866-358-GAME Ext 104 Kenny@GameRecruiter.com Please check out our website at www.GameRecruiter.com What Paul said is true. Companies pay us a premium to find all stars, proven people that can hit the ground…