WIP of a sword I'm working on: I really should have overlapped the blade but I don't feel like redoing it. :( 265 polys 2048x512 texture (for now) texture maps (high res) : I'm kind of stuck atm, not really sure what to add or change.
Thx beefaroni,that's exactly what I needed to get back in! :) Though in the first post I can't find the deadline,since it's monthly,this should end the January 26th ?
If I were you I would replace your existing monitor rather than buy one to be used as a secondary. Your monitor has a TN panel which means poor viewing angles and color accuracy, so its not particularly good for art content creation. You should look for a monitor with an IPS panel of some sort, you may have to settle for…
It sounds like you are trying not to spend money, which is understandable. If thats the case, get your skills up with Krita: http://kritastudio.com/desktop.html And use something like Bitmap2Material http://store.steampowered.com/app/325910/ to bump out normal maps. If thats still to much you can try something like mindtex…
Hey man. I'm trying to apply that to my model and it doesn't seem to be working still. Here's some images if you can see what I'm doing wrong... This first image is with the model selected and the Distance From Camera reading at 264 Now the second image I have entered that distance and set the apature size to 1. It has…
Why don't you start with something simpler , just a simple head(without features) and neck maybe shoulder -> learn proportion and big shape Check post below, it contain some useful reference : http://polycount.com/discussion/comment/2609621#Comment_2609621
To capitalize on what Neox said, I really don't think you've tried and failed enough. That's really the best way to learn anything. Anyway, a 2 second google search gave me this http://cgi.tutsplus.com/tutorials/model-texture-and-render-the-legendary-katana-in-maya-part-1--cg-2631 Which is literally what you're…
I really love your art direction and feel here. FWIW, my favorite look is actually your shots in this post: http://polycount.com/discussion/comment/2618996/#Comment_2618996 I find the screenshots in this post to be very bloom-y and blown out, and they don't have the range of value that the original shots had. Even your…