It is a known issue that the gamma is saved out wrong when baking materials. It is related to Substance as everything else out of Max and Vray save in the correct gamma space. An easier way to work around this is to either A - Batch process them in Photoshop or B - Use the Vray HDRI texture to load all of your bitmaps. In…
22k triangles is very heavy for a prop like a dining chair. You should be able to get this under 2k triangles at most for the game-resolution mesh. (See the geometry data at bottom right on your screen.) Also, use tools like Loop Cut & Slide, Bridge Edge Loops, and Merge Vertices to manually unify the wood's geometry into…
Houdini is great for procedural content like this. You can plug it into unreal and its pretty awesome. https://vimeo.com/228234352 Depending on what tools/engine you are using there are a few different options out there. Are you using just Maya or Max? Are you using an engine like Unity or Unreal?
I was a beneficiary of these training aids, back during the cold war era. Then as now it's horrendously expensive to live fire exercise field force elements in their particular tools of trade, though obviously pre-digital simulation during my time. Although I do recall whilst on either vehicle or ground designated tasked…
I'm excited to see this finished. Here's a hodgepodge of notes: The third strike is pretty cool. I really like the big pose change as he goes down with one hand on the ground before jumping back. There's a lot of character in that moment. The first strike isn't working for me. It's not easy to follow to the sword because…
Liquefy version look a bit like Kevin Spacey lol, maybe you could use him as a reference https://static.boredpanda.com/blog/wp-content/uploads/2015/10/more-class-past-photos-vintage-221__700.jpg
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Because in Maya (and most other software) the "space" is an illegal character, you can't even name anything with a number as the first character: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Customizing/files/GUID-2D9A00AB-05FD-486B-A510-22C7F02FC5DE-htm.html Same with…
22k followers prove that he is the worst kind of cheater and his approach isn't accepted -> https://www.artstation.com/pascalblanche But as Jonas puts it - its all about context and what you are showcasing.