I think theres been at least 5 threads about torchlight, and another 20 threads with a mention of it in the past 2 months :p Oh and the $5 deal is running out in a couple of hours!
Did you try using -columnWidth flag for that field....For example add something like -columnWidth3 50 100 20 where the 3 numbers control label filed and button width separately.
Hey there! My name's Angelo, and I'm a 3D artist. I work for $20/hour. My work can be found here: https://sketchfab.com/ayvie3D Look forward to hearing from you!
Hey thanks man, yeah I think the branches leaves are a touch too big. I had scaled them down 20% but after repositioning they're still looking a tad large.
That sucks! I would've given it 20 bucks if it were that much! I can only hope you guys continue to work on it and retry. Edit: Why not just make it as a workshop and not dedicate it to a team?
like the last image, I'd possibly add a nice little ambient light to bump up the blacks. It might be just this monitor but i've looked at it on 2 and it looks about 20-40% black.
iirc we're using that sort of number on ps4 characters Most of the enemies will have a lot less detail and there will be LOD rigs so it's not like they're dealing with 20 full catwoman rigs at once
Before it got cancelled, Capcom had a development blog where they mentioned reusing the same mesh for different characters. http://www.capcom-unity.com/devroom/blog/2010/12/20/heroine_progress_report_-_3d_modeling
[ QUOTE ] Anyone polycount pedal pushers out there? [/ QUOTE ] Hell yeah, i'm addicted, in summer i ride 20-40km a day, cross country once in a while. Cool ride Daz