Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
I listed some examples that show that someone at Autodesk is working on Viewport 2.0. Its seems like there simply are not enough man hours devoted to it. As a new viewport renderer (VP2.0) they have the opportunity to re-write the transparency sorting features, for example take a look at the drop-down box in VP2.0 listing…
on a side note... Coming from traditional media years before I considered painting would really be possible on computers it at first took me a long time to wrap my head around using sliders or simply droplet selecting hue value and sat. And what was a correct blend between two colors is different when considering the…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
I think a lot of 3D artists overlook the power that scripting with their 3D application provides them. "I'm an artist - so why do I care about scripting?" I hear you cry. Scripts are great for automating repetive tasks, and you don't need to be a programmer to take advantage of them, though if you understand a few of the…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Splitting and straightening the UV islands to increase the overall texture density makes sense in theory but in practice it's a bit more complicated than that since there's multiple factors to consider. In the overall scheme of things a single road wheel is a very small part of a tank and it's unlikely that every part of…