We don't do LODs really, weapons is the only instance, and because how the engine works we dont really loose anything by just baking the 3rd person weapons down to a unique texture, which allows us to push down the tricount and still have better visuals than a normal LOD would give us : )
I struggled with them because I didn't knew upgrading weapons was way more important than leveling character. When I upgraded my weapon it was though but not 'Nuff said' level. It was 'medium' on difficulty scale ;p Just like I said before. It's a hard game. Just not as hard as people like to describe it.
I think the body of the gun still looks too untouched to me, if it has seen battle there would be a lot more wear to it. Try and think of how the weapon is handled and reloaded. Soldiers jumping up of vaulting over objects and even ducking for cover would have them crashing into things including their weapons. My 2 cents :)
Your modeling abilities look pretty good, but overall the models silhouette is extremely dull. I would consider doing a paintover before you continue, look at how interesting the Gears weapons' shape is and avoid the rocket launcher reference. The launcher is neat looking but it's based off of a real world weapon that is…
Looks pretty cool, hard to say a whole lot without seeing the wires. Also what does it look like from behind, as if you where holding the weapon in a first person viewport? When designing and creating weapons, it really helps to have this view in mind and check it often, since it's most of what the player will see.
Not really "letting it slide" but rather intentionally changing shapes to look more powerful. You should certainly strive to be as accurate as possible, but sometimes shapes make the weapon look wimpy and bring the rest of it down. Inaccurate models of real weapons bother me however guns that don't feel at all powerful is…
Some of the models look decent, but its not a good way at all of showing them off, The backgrounds are distracting and in the second half most models go out of the safe action frame. while the description of how the weapons work is an interesting idea, its just boring, i got half way through the second weapon and stopped…
I didn't notice that Frag Ops had weapon progression but then again I didn't like it at all so I didn't play much... Somehow all of those realism mods are boring. Too much searching enemies or waiting for a respawn (i.e. downtime), too little actual combat (and too little variety in weapon behaviour).
I figured you weren't being serious but I still wanted to stress that the weapon was untextured ;) Secondly, Jon (programmer) can also model so he will be doing some weapon models. :poly122: Glad you guys like what we do. We hope to have a playable demo at the end of this year. Thomas
Hey my name is Jordan Hey, Ive got some experience working on small indie games doing weapons/weapon skins and 3D art as well as vfx and material creation Comfortable in UE4, Maya, Zbrush, Photoshop and substance. Contact: jhey3d@gmail.com Portfolio: https://www.artstation.com/kanoba Reel:…