Unless there's some other sort of kismet I'm not aware of, I assume you're talking about UDK. You may want to ask an admin to move this to the UDK sub forum where you will get a more targeted audience. P.S. I don't know the answer.
How long did it take for you guys to find that sweet spot for the final render target? Looking between the concepts and the final character art renders, I have to admit, there's ever so subtle difference that I'm wodnering if it was simply choosing an art assertion and sticking with it.
Zbrush will automatically update a sculpt when you import an obj with an identical point order. No manual projection required. If desired, new shapes can either be stored as a morph target or to individual layers. The projection tool is for projecting details between entirely different mesh topologies.
Prior too posting here, I'm curious as to whether you'd searched through the myriad of online content relevant to your question which by the way you could've easily bench-marked the results for yourself when making a comparison between those targeted tool sets?
Woah! I love it! *^* It feels.... Powerful! :p I particularly love the impact. Especially the small line that goes "through" the target! =) Maybe you should try with less bloom? I think it would look better, and it'd fit LoL style even better! :)
Thanks E_ensey! I'm working right now.. :) This is the ifrit part of the attack. The idea is that he splits himself into two and both the ifrit and the djinn attack the target. I haven't animated the cloak yet. The blue thing is the indicator of the attack's direction and the red triangle is the locator of the djinn.
A still image render. LIke Ben Bolton's. Use him as a render target. Sketchfab, for now, has crap for lighting solutions compared to offline ones like Toolbag or Unreal. https://www.artstation.com/benbolton It's a hammer, but make something simple look interesting. Flex for quality.
whats meant by this is whats your target platform ? (mobile ? console ? pc ? if pc, whats the lowest spec you want it to run?) how important is the asset ? will you ever see it close up, or is it a background object ? how many assets are on screen at the same time ? etc..
i doubt Pakistan being attacked, they have no oil. the Nato air strike on April 30(1 day before Osama's killing) was targeted for Gaddafi but it killed his son and grand sons instead and some civilians. So there may be a chance for Libya invasion next.
I think it makes a lot of sense when you have a precise target, like optimizing a PS3 shader for it to use just the exact size of the bus. But I used to do that in general, thinking it was inherently faster. It's not, but on the other side I had specific bugs using it.