Does anyone have documentation for how maya computes normals for quads? If you aren't familiar with what I am talking about, Maya generates different normal orientations for both force triangulation left/right and quads left triangulated.
Yeah, if polycount is a concern, get rid of that part on the left and scale your pieces up so it fills up the texture. It will then tile from left to right
Looks really awesome! His movement is awkward though, right arm and leg should not be going the same direction, same with the left. It's usually right arm forward and left leg forward.
Thanks guys ! I did a little update on how the camera is handle : http://www.charles-greivelding.com/UNITY/Ingram/Ingram.html P.S for zooming it is not Mouse Right but Mouse Left + Alt Left.
I think tards that get too drunk and end up in fights should be left in the back of the que behind everyone else that has a genuine health concern. That or just left in the gutter
left & thxheavens I am r handed. only about 2% ever injure the left or non dominant hand http://www.physsportsmed.com/issues/1996/graphics/1296/william1.gif
A spline would work but keep an eye on the sections of the loft, it can really blow the poly count up. After lofting, maybe go back and remove some of the edges that aren't really needed for the angles. You could also do it manually with a 8 sided cylinder. Extrude, rotate, extrude, etc... Do have and then mirror. Just a…
Since you originally mentioned (some days ago :wink: ) the matcaps of blender.. if this : ..is not what you want.. (i forgot th mark the left-right-arrow under the cogwheel to change the light).. Ever thought of just using a sphere with the max clay and render you own matcap ?? And installing using Blender -> Preferences…
Hello polycount community! I am new here, and hopefully I am posting this in the right place. After many hours of searching all over the net and failed attempts at getting this stuff figured out properly, I've decided to ask for some help. Below I've got a lot of screenshots of my most recent attempt at making a low poly…
the two on the right were done with black charcoal in left hand, white charcoal in right hand, medium toned paper the one on the left was all right handed