Hey Froyok, Sorry it took so long for me to reply, i was having a holiday :) . Anyway i checked out the pistol and all the modifiers had already been collapsed. To be sure i quickly made a simple object and extruded some things here and there and i had this as a result. Pretty strange as you can see. Most of the quads have…
I'd say the best way to render is to press the render button, or whatever the equivalent option in Arnold is. Is there a certain look you're going for? Photorealism or something more stylized? Will this be rendered top-down like you show or from somewhere inside, what kind of light/shadow do you want? With the only thing…
It's not that it should be avoided. It's that you should know when and why reset the transormation matrix, or else you'll get shit going. And it's not specifically a max workflow, For instance, all bevel/extrude/chamfer mesurements will be wrong as they will apply to the mesh and not take the transformation in account. You…
Nevermind1567: Thanks. I tried polishing up the faces a little more. Organic hard surfaces are tougher than I expected! Your piece is looking dope so far! really captures the concept very well. DonEngland: Back is looking much better. As for the side panels, my main concern was that the border part was not in line with the…
It would probably make your mesh more manageable, like others have said, building something like this in 3D should be built as it is in the real world, different parts = different models, then you can attach/combine them to just have one model where (in 3DS Max) only 1 modifier stack would be needed. I have a question for…
Great first start! I'm going to write you a list of everything you should look into to help you learn the important stuff quickly. If you learn how to do all these things then you should be well on your way. As well when completing a process, if it takes to long, there is probably a faster way to do it. How to use the:…
Thanks for the advice Daemoria! I never thought about using morph targets like that, but now that you mention it, it seems so obvious. I originally was going to build the pockets separately, but now I am going to redo the shirt in Maya and extrude the pockets out, I think. Dwalker, Those are some great references! I have…
So this is my second wip renders. . this time of the Hi Poly. I haven't touched the lamp yet. Saving that for last. I might be moving too slow, and I need to learn how to render better in Maya. . -__- anyways, I'm curious how I should go about doing the gold tube on the right. The way I'm thinking is creating just a simple…
I'm curious how others build their hair for ZBrush. I figured I'd throw in some poly planes extruded along curves then import them into ZB and sculpt from there, a lot like Rich Diamant's method for Uncharted. My issue with this is that the polys shrink when I subdivide; even when I save level 1 as a morph target they…
here is a quick shot of the pedestal I'm working on. I plan to have the rings in the center rotate with the model and the base stay fixed. And since this shot Ive added the name of the character to the base with some extruded text. I think i may just start the texturing of the body from scratch i would have preferred 2k…