I think in an actual production environment, it's easier to start with a low poly (at least a proxy) to ensure joint locations and such are properly placed (Most characters in games share rigs), along with all kinds of other technical type constraints. Seams, shared vertex order, etc. etc..
I feel the same way, which is why I answered with something ridiculous. It's not terribly productive pondering the "what ifs" though it can be fun. Honestly I think the serious answers are just too obvious anyway. Pay off loans, buy a place, etc etc.
I wish Max and Maya comes in a DLC form. Base software with modeling capacity. Sculpting DLC, Animation DLC, Particle/Simulation DLC, etc etc. If Maya were a book and I scan it, I would currently use only a few pages of the whole thing.
Looking a lot better now especially with tone etc.. A lot of improvement can always be made especially when it comes to skin. But yes, looks like you've got your light source in mind etc.. Most improvement will come with time and sticking at it especially with anatomy and proportions.
she's using it as a base mesh in stead of as a low poly. base meshes (for sculpting in zbrus/mudbox) are better when they have lots of simple straight lines/square polygons etc. because triangles etc. cause pinching. (lol, i'm the 3rd person in this thread to say so ;) ).
looking good. is the camera fixed? if it is, you could do a lot of the items as camera facing billboard sprites and save yourself a lot of triangles. Also you could strip the faces away from things that don't see the camera, like the underside of the lip on the chest etc etc
subdiving to sculpt something that could be done with floating geo is very nonsense :) also detailing like scratches etc can be done when you are texturing, and use crazybump to give scratches, dents etc . just make the lowpoly and generate normals, this is a really nteresting piece of machinery ^^
You don't have any screenshots etc but you can tell us your process right? Or How you got such great edge flow etc. - if you could walk us through this we may be able to better judge your skill level and critique accordingly.
Started this project to teach myself zbrush and the whole character worflow baking/normals etc .Shes finally finished..Bad texturing and uvs etc but at least i learned how to bake for the first time.I should have enough time to join Petro/Blood now that this project is over.
Not talking about fully automatc solutins. trying to get the dough (? right word?) super thin by hand is just a waste of time all the rolling and clapping over etc. i mean sure you could plant your own wheat etc but seriously this is a bit to much imho.