you may want to try and play with lighting and atmospherics a bit more. as of now the light seems untouched aside from the light shafts setting, and the fog in the scene sort of takes away from what this could be. on one hand you have the very saturated roof giving off a big bloom, and everything else looks a bit washed…
Hey there! I love what you did to this guys face with all the wood indents. It has a good texture to it. Keep it up :D Alrighty first things first I just want to say that I'm still learning as well, so take all of this with a grain of salt :) There may be information that is wrong but I'll try my best to help ^^. I know…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Well when bringing in a reference image you could for instance create little dabs where you want to extract the colors from. Overall what I am trying to get at is that going for a "real" palette directly can prevent this kind of flexibility. But that said it seems to clearly work well for you, so my point is moot really :D…
Hello people and welcome to my first post on Polycount :D I have started making scene in UE. To be honest I don't know when I will be able to complete this project, but I will COMPLETE it and I will be trying to work and post as often as possible. WHAT I WANT TO ACHIEVE: a) CONFIDENCE BOOST - Remaking one of my old…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…
Hello everyone I'm a student programmer and kind of new to modeling. Well I have played with 3d software for quite some time but never really got myself into doing some real modeling. I joined this forum in order to interact with other artists and learn a thing or two. I'm mainly interested in the japanese style of…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…