Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
Hey everyone, it's great to be back posting a new thread. I recently started teaching game modding at a local tech camp, and it was the first time I actually met other people (in person) that also had a passion for game art. And so, I was inspired to start working on my portfolio again in preparation for applying for…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline.…
https://pastebin.com/V6aqyAy5 This little ditty is for assigning to a hotkey to toggle full/half/off for edge creasing. Seemed like a handy thing to have for quick one offs compared to a full-on crease set workflow or remembering to pre-convert a face selection for the crease tool. It took me a bit to understand that I…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). Learn how to create professional low res meshes for next-gen games. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking…
Have you tried an AI upscaler yet? This sounds like the perfect method since your graphics already exists but are just a bit too small. It might add the detail that you need without the need to redo the graphics from scratch. There are online services that allows you image upscaling. Also free ones. It must not be Topaz…
Ok so I think I may have missed something out in my blog that I have updated or changed so I will briefly go over what I have done. I find these bullet points are a great way to get across my progress: * Added specular and normal maps to my landscape material * Added dynamic clouds * Added exponential fog * Improved the…
Hey John, it's workign great. I noticed that on a low decomp setting it's creating 2 hull's.. on higher ones it's creating just 1. Anyway, this is great man and will speed up my workflow tremendously.
Heya fellas and fellettes. I see the need to incorporate sculpting into my workflow and started for the first time today. I finally decided to try Zbrush out and try to produce something. Peris posted his nice Generic Wall Tutorial and that has given me inspiration to create one of my own. My goal with this first test was…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…