its realy simple if you have zbrush: add wings or other stuff to youre model -> go to zbrush -> subdivide without smoothing enough to feel comfortable with painting qualitie -> project texture as polypaint - add polypaint -> back to 3d soft you are using -> fix/edit uv's -> back to zbrush -> project polypaint to new edited…
@renderhjs Good old UVL, eh? All that power wrapped up in a C64 UI. :) I used UVL myself for years with a Max bridge script. Gradually Max's UV tools got to the point when I didn't need it any more. That hotkey workflow was something else though. Interestingly, Unfold3D has been re-released as V10 after a beta and it…
Did a major changes tonight. @AtticusMars: Finally understood, what lighting information on my diffuse map meant. I think I fixed it and made less contrast diffuse for wall and floor. @Endfinity Jon: I learned so so much, I did try to fix acc. to all the mentioned point.. The new update does look better (I think :D ) I…
This is looking really good my only crit would be the two doors yours seem to be the same door which for your boat is kinda confusing In the concept it looks like the door on the right is 2/3 to half the height of the door on the right which to me says its a access door to an engine room or vital system that you don't…
The tech was amazing. The space station was Evidently inspired by halo, which made it more awesome. The politics were abit much. Blanket villainization of rich people was in bad taste. All in all the movie was well done. Matt Damon was a great choice for the role. White guy living in that hell sorta bridging the 2 worlds…
Thank you guys! That's really helpful responses. I am gonna sum it up for me and also for people who happen to see this post in the future. 1. Make the area thicker. 2. Use sculptris pro mode and inflate. 3. Zremesh, and manually deleting the faces around it, and bridge them back together (but it's faster to thicken it out…
That's coming along nicely. You might want to check the proportions of her midsection from the side; it looks to me like her lower back is pushed fowards a bit too much, and similarly with her chest. Also, her nose looks great from the front view, but seems a bit short from the side, and the bridge is quite far back too.…
your stuff is pretty good, Sci fi Variation seems a bit flat, moonlit is cool but i don't really see any good detail in the assets because of all the snow in it, and padora cage is ok but the chains on the bridge look like their floating and the bar the statues are holding doesn't look very secure for that much pull on it.…
Whoa, this is really nice, I especially like the face :] Although you say you are not as comfortable sculpting female anatomy, I really can't tell x] Couple things: the bridge of the nose seems a bit too fragile/thin. Also, you say you tend to get lost in details, but I wonder if adding a few larger folds/wrinkles in her…
Oh man, I dipped my toe into shaders sometime... a year, a year and a half ago? I've sworn off actually trying to make stuff work in Unity or Unreal. Both of those were colossal time investments and virtually no payout. The biggest success I had with them was learning my own limitations. Maybe someday I try my hand at it…