Thanks neal. For the lights I wanted to show that they have a trim around them much like in the concept rather than have it be all round. Thanks for the comments :P
A little update. Most of it is small tweaks, and also I got the interior door trim done. I'm going to be moving onto finishing the door tomorrow, then starting on the interior.
sorry for the lack of updates been really busy with work stuff: this is gonna be the trim with a red/brown brick backsplash. and ill be making thos by hand to get better normals :)
I watched your breakdown on stylizedstation. It was really helpful to see how you do the trim sheets and textures. The texture part was so satisfying to watch, lol. ^^
I had to go all the way out to GDC and talk to Tim Elek of Epic Games to get my mess sorted out. It is a bug that was fixed in UE4. Not so much in UE3. Understandable though. He gave me a workaround. Use a Kill Plane and have it match the same height as the floor of my map. Haven't tried it out but I will do so pretty soon.
If that was possible, u could easily select faces in the 3d view and uvmap them to a trim sheet for example. Especially if the faces are many. If there was a script to do this that would be awesome :- )
Looking pretty good! love the details you sculpting in! Are you following any reference for those or just go freestyle? is it a combination of dam standard and trim dynamic?
Quick update, got the wall trimmings done! May revisit it later to damage it a little more but for now, would like to move on to something else in the room. Together:
Such a huge change. I like those gold trims, but they seem like they're the main focus instead of the door. The doorway itself is lacking in something eye catching.