Hey guys. Thanks for all the feedback! I'm currently away from home and thus do not have access to my work and I'm simply using screenshots from my Dropbox. I will upload proper model breakdowns when I get home tomorrow. The general consensus seems to be to remove the character, so I have now removed it from the site and I…
I'm a big fan of adding asymmetry after the fact and depending on the project, the object, the engine and the technical artists involved it be done a few ways. The straight max method is to create a symmetrical mesh, skin it and deform it after skin either by adding a edit poly on top and being careful not to add/remove…
Your work looks nice. I really like the Heavens Edge project, however I have no idea what work in that is actually yours. As far as I know you could just be responsible for a single plant right now, as you don't highlight any of your work on that project. So either make a separate image with only your assets or make a few…
Rad stuff. The term environment artists at Blizzard often used was "grouping". Remove negative space around and between props by clustering and piecing props together in clumps which in effect helps combine individual props into singular forms. Connect props with knots of cables, draped tarps, support beams, foundations,…
@Polygoblin Thanks! I was of course joking, I learned that criticism and feedback are of paramount importance to grow and get better, and I don't mind harsh and blunt ones either, since even the worst ones always contain useful information. :) @Thanez Wow! Thanks for the thorough feeback! 100% agree with red and blue. I'll…
Don't you hate when people are assholes instead of trying to help? Anyway, if I remember correctly from other forums, your model was actually looking pretty nice. It's the texturing that is bringing the scene down. It's helpful to look at the work of others, or work that you see in actual games, and then compare it to your…
Let's look at some real issues: This isn't a portfolio. While it is a site with content you created, it appears as a game developer or art house. As opposed to an individual's pieces presented in a fashion to get a job. The page title should be "your name" - "position you seek" Then the content broken into two section:…
If the edgeloop is costing you so many triangles, then remove the edge-loop. You don't need it for mirroring the handle, assuming you sculpted the handle with symmetry on. Even if you didn't sculpt with symmetry on, it would be a fairly easy fix. Both of these models have mirrored faces, but by NOT mirroring the edge, I…
Thank you for the great feedback everyone :) Over the weekend I did a lot of work on everything. To kick things off, I redid the resume, removing the about me section and most mentions of lead and project work (if anyone is interested I can always mention that in an interview). New: http://www.g-cg.com/resume/ Old:…
Hello everyone. Can someone with more blueprint/unreal experience give me some advice? Step 1 of my project is room scale with the ability to snap and unsnap parts with your hands. I need to plan for long term functionality when the parts can be swapped out for damaged, clean, and aftermarket versions. Also I need it to be…