season 4 is the newest. so i guess that's starting tonight, which means i have something to download tomorrow! speaking of which, i r download new 24 and house now. kbai!
Big old bump to this one.... but R&CF: A Crack In Time comes out Tuesday... AND, if you haven't been lately, Insomniac updated their website... like today I think... and it looks bad ass!
guilt.. pleasure... shit man, are you all catholic or what? I have zero guilt about anything i derive pleasure from. Kicking hobo's feels good , no need to question it! r.
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
alright guys, thanks for your input, I've asked one of our programmers about overlaying a tiling normal map with 3 different masks on an R G B texture, I hope it turns out alright, thanks again!
we r just commenting on how u type like this. sry to be such a dick about it, but its not that hrd to just type 10 xtra letters so that people can read som normal english. newayz continue with the main topic.
The State of Hawaii is now looking at introducing legislation to deal with micro transactions due to EA's Battlefront II fiasco: https://www.youtube.com/watch?v=_akwfRuL4os More here: https://www.reddit.com/r/gaming/comments/7elin7/the_state_of_hawaii_announces_action_to_address/dq62w5m/
Here's a brick wall I did a little while back. Getting the grout to "poof" out took some R&D, but in the end it was super easy. Just combine a high res and low res version of the same heightmap together.
in regards of unity: in the standard shader metallness and roughness are packed into the same texture: R - Metallic G - not used B - not used A - Roughness there is no way to just declare a roughness map and use a constant value(aka slider) for the metallness in the current workflow.