Forget entertainment, everything we do interpellates to others who and what they are. I mean if it's so much of a debate to say that LEGO dropped the brick when it came to marketing to women based on a) misunderstood marketing approach by men and b) misunderstood marketing approach informed by the current attitudes of…
For those of you who are confused, here is a basic shader that you can use to get your foot in the door for physically based shading. As you can see, it doesn't even cost much more instruction count wise then the dreadful default phong shader. To make it easy to implement and re-use I suggest you do as I did and implement…
About the plates that Anthony was talking about. You can have plates haphazardly slapped on to thingsl ike this, but the way you've done it looks like it is made solely out of haphazardly placed plates. think of it like this: This water tower's main hull is constructed of several large plates and the "haphazardly placed"…
@sectuars: yeah the older stuff sits at a 72 DPI threshold of lame. the newer ones are at 300 native files at home. @sandbag: thanks man! i appreciate your first reaction and honesty. @uneditablepoly: glad you dig the castle crasher stuff and good to hear your pals liked it as well. @lampoly: to be mentioned in the same…
aster than I can even remember (literally… I don’t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he’s so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Hi Luckyman, I don't want to be the killjoy here, but what your asking people to explain is quite a large chunk of the overall process that would take a long time to explain. Can I suggest you browse up on a few tutorials? I can't suggest many myself, as you haven't mention what software your using, or understand how to…
No reason, other than the valid reasons already mentioned you mean? If doing this in 2d is significantly faster for you than using a paint script to plop down instances, you're doing something wrong. If you need to make batch changes after you have them all placed, adjusting instances is going to be infinitely faster. A.…
Thanks, bro. I'm doing low poly because it's the best way to learn. Starting off modeling doing high poly would be a waste of time. You're definitely right about the flow of my model. It's terrible haha. Whenever I do anything, more so when I'm new at it, I tend to build/code/draw/model/etc. and just focus on gettin' from…