Oy for some reason I didn't see these posts. I kinda took a week off from pipes! Im back at it and the cave now simultaneously. I am currently working on getting a time frame for a super-secret, ultra-cool version of the script. It may or may not rhyme with "Plea-Dea-Es Dax":). Then GTA V will come out and ... well...…
Here is a Work in progresss on my Rocks , Those are Cliff Rocks , actually only 3 Rocks ....Rotated and placed in different positions .... polycount is around 1000 polys per rock so may be I can make a lod level at 500 ? Worth it or not? Also I used a tiling of the texture with smart seams positioning on the rock , instead…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…
Hello there, let me start by saying i haven't worked in a studio yet, i am nothing but a newbie but i want to say a couple of things that come to my mind, which i believe should be mentioned. First of all i loved that video you posted, it's the first time i see a video related to houdini and i can say it's rather handy…
Hey man, In both cases your foreshortening is really off and that its really destroying the feeling of space and the values are muddy making everything feel wobbly. If you pick 1 or 2 pieces I can draw into them in the coming weeks. As far as subject matter I'll only go over the 2 you directly posted. The first one is…
For say right, since I use Maya I bagan to learn Mel script... Because maya suck for lot of reasons... (has good snap tools but...) So, about move objects in absolute world, you have some Mel script commands.. then for move all your selection in absolute position : <font class="small">Code:</font><hr /><pre>float…
I'm in the process of trying to take my own original character from Softimage/XSI 6 and make it ready for full facial animation and lip synch in the Source SDK Face Poser. I've been using the tutorials "Character Setup Overview" and "Character Facial Animation Shapekey Set" from the Valve Developer site, which have been…
Please see below for the position description and here for screenshots and misc art. == About The Game == Best described as a single player, rogue lite/adventure in a humorous sci-fi setting. Play through the eyes of a spiffy space adventurer captain as he roams the galaxy with his AI companion, meeting friend and foe…
@pior - Enjoy Nemesis! I kinda associate frustration with that game - I remember thinking it wasn't a significant step forward for a numbered sequel when it came out... and then later I read that the devs were forced to make it as a stopgap while developing the true sequel, Code Veronica. Still, some nice elements in…
Hello again, So i've searched the net for what's the best solution for baking ambient occlusion, i've also found the thread here on polycount on baking maps, but to be honest i'm still a bit confused. Let's say I have a big level with multiple assets inside.(i have channel 1 diffuse, and channel 2 lightmap) 1.From what…