Looking at Unreal Editor's material editor they make sure that the sum of the blue channel is always 1. The other channels don't seem to matter as much. So if you have 0.5 of the detail normal map's blue channel you would have to take 0.5 for the normal.. normal map's blue channel. In UE3 they vary it.. sometimes they zero…
I am actually using 3ds Max not motion builder. I simply used motion builder to get the mesh working with the mo cap data. This is the pipeline we got taught at University so i have just been doing that. In terms of blending i had a stand idle in each animation but i was hoping to have just 1 stand idle animation and…
I think you guys need to chill about the chests. I see it being much more likely that 'Artist' chests are released alongside monthly chests. The best way I saw it described was 'the Anuxi spring-summer 2013 collection'. Its giving consumers a way to follow the creators they actually want to buy from, instead of having them…
It really depends on what game engine you want to use, but here's some examples of it action. [ame=" https://www.youtube.com/watch?v=0V6bit8PrZo"]Advanced Vertex Blending Material - UDK - YouTube[/ame] [ame="https://www.youtube.com/watch?v=rdWrWfL5E4c"][UDK] Flowing Lava Vertex Blending Material - YouTube[/ame]…
Topology is very dependent on the use of the asset, and I assume this isn't for sculpting. The butt i feel should have more polys if it's not going to be covered, because the silhouette of it from certain angles is poor, and the normal map will only look flat. Also I don't agree with FortyNights' "all quads" suggestion for…
Have you thought about unifying the characters under a colour tone? They are both very linear RGB, if you pushed it down a pastel tone it could help them bounce of each other. Its probably to early to tell until you get your scene together. But possibly food for thought when you come to polish. Looking forward to seeing…
Ah, I should have clarified. I'm not disagreeing that mirroring/freezing works for the final product, I do that often as well. I'm talking about using a mirrored instance while you are working in viewport 2, which doesn't work so well. Perhaps it depends on the version of Maya/GPU installed (I use 2013) but a black/inside…
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Senior Producer * Barcelona, Spain * Full-time Company Description About Gameloft Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users…
Company Description Interested
in working for an exciting company that is redefining the way people
play video games? Interested in working for a world class company in a
fun, and rewarding environment in Barcelona? Then Gameloft is the
company for you! About Gameloft Leader
in the development and publishing of mobile…