The cage determines ray cast distance so there shouldn't be any issues of portions of your model interfering with other areas unless your cage is clipping into itself, so adding a plane is not necessary. Personally, I would recommend making your cage inside Maya. xNormal works fine and all but in my opinion it's just…
Thanks for elaborating Lombos, I'm enviornment art mainly, however creatures are something I'd like to do when environment is better. I like your approach with additional reference, I'll being do that more (what usually happens is google search: some reference, find other pictures.. ADD... try to refocus... more ADD.. how…
Personally, I think in terms of demo reel/portfolio stuff, showing a wireframe becomes pretty irrelevant once you have a few quality shipped titles on your resume. its always nice to see breakdowns and good for people trying to learn but I have never had anyone in an interview call me out and ask to see wireframes or…
I've been using modo for about a year now, previously I'd dabbled with max. It was a pretty jarring change at first, but I got used to it fairly quickly and was soon making much more complex stuff than I had in max. The tools just really clicked for me too. For game dev I agree with all that stuff in the linked thread..…
Eh I'm usually happy with the length of whatever game I'm playing as I usually try to gather as much information as I can to help better judge before purchasing. Never trust the hype... unless it's The Witcher 3 (!!!) On the flip side, I also have a terrible tendency to lose interest in games that I found fun when they…
You made a ton of examples with multi-person teams, but when it came to a one-person team it suddenly becomes super hard and very expensive? There are many one-man indie developers out there, but usually after success they have enough funding to hire some more guys on contract or similar. I would dare saying "almost", it…
Overall, I think you'd do better concentrating on presenting static images rather than concentrating upon a showreel. It just gives you a better opportunity to display everything and lets your viewers choose what to concentrate upon. The textures overall are sterile. They lack any weathering or finer details. On the…
Hi @Enalya, topologywise looks good and clean. I don't think there would be any nasty deformation problem. The one area that doesn't really convince me is the top of the hand: you have four unnecessary poles near the middle and ring fingers. There are a couple of ways to clean them up. One way is as follow: when you have a…
Here's a little extra info on a quick process and setup for how I do screens. Firstly, I place the camera in the scene. I open kismet with the camera selected and make a new Matinee. Matinee will usually give your camera a movement and a FOV track. I usually kill the movement track because sometimes the first keyframe…
[ QUOTE ] I've seen topics (sometimes of mine) where a decent model gets very few crits, whereas low end beginners get a TON of crits. I would think it would work the other way around, a person who is a budding artist would receive shorter critiques, that have a broader idea of what needs to be done for the person to…