Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…
Generally you want to keep textures separate, at least for props. Sometimes it might make more sense for modular building parts to share textures, but it depends on how you'll be using them. For things like the props you mention, say you have two scenes: a city and a forest and you chose a 2k map for a crammed prop…
Thanks guys! This is super exciting for me because I've been trying to figure out a way to do this since I saw Keith Guerrette's talk at GDC about how they did particles in Uncharted 3 with flow maps and other craziness. The folks at Naughty Dog baked flow maps from combed normals in Maya, but I figured there had to be a…
I'm Tobias Lotz, a freelance environmental and prop artist. I have a solid knowledge of Low/high poly modeling and texturing, mainly using Modo / 3D'smax and Adobe Photoshop, I am also able to use ZBrush and have a good understanding of UDK. Also have some experience with using Maya. My portfolio…
Hello! My name is Taylor and I am a 3D artist in the San Francisco area, and I am currently looking for work! I am a bit of a 3D Generalist, but most of my recent work has been Props and Envrionments. I also have experience working with UDK, and Unity pipelines. Feel free to take a look at some samples of my work here:…
Thanks Hiten, I created a chipped paint brush. Noticed just now there is a spot on the top left part of the closed door where it seems very splotchy. Here is the basis of my plan to have an awesome portfolio. Plan is to have this complete by October.31st. This is to have a well rounded portfolio by MIGS and DIG London.…
In Max, I can crop a texture into a smaller block, and use that for tiling. That way, I can have a bunch of different tiling textures on the same texture sheet. Does anyone know if is there some way to do this in Softimage? At the moment, I end up wasting some space because the texture ends up tiling all the way down one…
got a few updates. So i've finished the actual room now pretty much, save for a few tweaks here and there. It's pretty bland as you can see. My next step is to start off adding in the many many many props this place has, so i'm starting with the coffee/tea prep corner that has the massive TV on the wall. But before i start…
None of that was harsh. Better to hear the truth than keep going blindly. Thanks guys awesome stuff. Yeah as you can prob tell I have only done prop work and low poly stuff in the industry :( so have a heap to learn about character modelling. Preferably I would of sculpted the whole damn thing and just re-topologized after…
Thanks for the feedback! changed the wall textures and softened the replaster texture, and added some props emphasize more on storytelling, redid some lighting and colors. A small vfx to add floating dust, and final touches on post process, and will wrap it up!