Welcome to the world of character modelling! So like Praetus said, you need to work on the anatomy. Its the key to character modelling, and something that you definitely need a very strong knowledge of if you want to model characters. The proportions on this guy are definately not right yet, but its early days, so its a…
The model isn't really "for" anything specific... I wanted the experience of modeling, sculpting and rigging a character model from start to finish, so i decided to make a custom "skin" for L4D2. But I want it to be as good as I can make it... I take your point that I could obviously test all this. However re-arranging the…
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
I am Looking for an Somewhat Cheap and Easy to use 3d modeling Program for personal and perhaps commercial use. Like the Title Says... I am an Student attending College right now and I have limited funds. I cannot afford Maya or 3ds Max. But as of current I am trying to Develop my own Universe in 3D. Here are just some…
I agree on this one. There´s nothing wrong about triangles in lowpoly models. Triangles are usually difficult to work with on highpoly models (where meshsmooth modifier will be later applied) or models that are meant to be later used in sculpting programs such as Zbrush (some stretching and unnecessary artifacts might…
Do some research to look at how other 3d artists have tackled this. For example https://www.google.com/search?&tbm=isch&q=old+book+3d+model If artists are selling their 3d models they'll usually have wireframe views. https://www.turbosquid.com/3d-models/old-book-3d-model-1220450 I suggest modeling most of the pages as a…
Hey guys, I am looking for 1-2 programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. The game itself is going to be a sandbox/open world game in which the player can explore…
Hey guys, I have a question about a freelance gig I may be picking up soon. A high profile client may want me to model something SIMILAR to this (this is ripped from my portfolio) with the intention of 3D Printing it. Now they told me they don't know the work flow but will expect me to. Keep in mind, I'm not actually…
Fistful of Frags is modification/conversion for HL2-Source engine (2007 version). Released almost three years ago, is a well known western themed FPS. It combines original game types like 'Fistful of Dollars' with cooperative mode against AI, DM/TDM and even duels using an unique free aim system (one of our latest…
I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…