@lucim197 looks a bit too clean/perfect atm especially the sidewalk/street. Best would be to add some debris/leaves from trees/general trash for the case you not just want to show the generator. for the buildings im missing a bit of this…
Hmmm I've been using Blender a bit and so far I've found 3 ways to reduce your tris, all of which I consider better than dissolving: a) Use the Decimate Modifier. That will decrease your overall tri count evenly over the model but screw your UV maps up. b) Use the Polyreducer Script in Blender 2.48b (won't be included in…
Actually you could have just made a quick turn jade-trick on him. He asks for the badge, you show it to him, after that, you ask him for his badge. At this point you have a few options. 1- Either tell him that Mr. XYZ won't be too happy about this. B- Tell him to give you a call (and wink at him). 3- Say that you expect to…
i mix and match. some of the tutorials are in older versions of software and it kinda sux watching a zbrush tut done in vers 2 when 4 is out now and completely different. i would try to get good at one thing also, and the bundles would probably overwhelm you with so many different facets of cg idk anyone who could take it…
It won't let me use a worldNormal node in a pixelshader input. Either way, I'm quite certain that you have to do it with two diffuse calculations, otherwise you won't get the RGB channels to differ and get the desired effect. I mean, no matter how much you modify the normal input of one diffuse calculations you will only…
Thanks for all the tutorials stoofoo! I had a question about mudbox painting. I recently attempted to paint a model exactly the way you showed in your mudbox painting tutorial. However, the normal map was extremely screwed up looking and it wasn't really reliable to paint that way. My question is, does mudbox hate either:…
Hi 3DAndy, you should change your RAM, it will probably not fit under your CPU cooler. Look at this picture which uses normal sized RAM which is a lot smaller than the one you picked: http://pics.computerbase.de/4/0/9/7/5/19.jpg EDIT: it will definitely not fit. The actual clearance for memory is approximately 4.5cm, and…
I find a good way to avoid those types of regrets is that if you ever get a crit that you think is unfair, or if you think the person posting is acting/sounding like an ass, send the crit to a friend. Ask them if they think it sounds douchey, or if you are just taking it to heart because you are so close to the piece. But…
You could do this a whole bunch of ways honestly. Since you said that branching isn't a problem: * You could use a plane with multiple perpendicular edges, create a gradient map that's not very complex, stretch the plane from point A to B, and in the shader make it so that the edges "jiggle" * Make a 3D mesh that's boned,…
Just anywhere in the neutral -128+ area. :) It's just the hard contrast between the background and the image makes it harder to see details, especially when its such a large surface. I find a dark gray with a hint of blue is quite nice, but its more personal preference. Also remember, if you surround something with a…