I like the idea of that guy with pulling a weapon from himself, very smart and interesting. I also agree with the previous commentary about the strange character and background. If I were you (please consider that I don't even work in the industry), I would not include this piece in your application. But I know very little…
Oh snap this is cool. its an extension that you add to firefox. and then, you can talk to lots of ppl on diferent websites. http://www.yakalike.com/ test it out. and then come to the forumm and turn it on in this site. we can talk almost realtime
Repetitive, boring tasks that seem to have no other purpose than to artificially enlarge the content. Even though they are mostly optional, they distract and you don't know it's such a kind of task before you actually started it, even worse when they have different stages e.g. first find 5 XYZ and afterwards you have to…
Thanks guys! I can tell you guys about one of the problems we've happened upon during our project. We got tasked by a senior artist to optimize some tracks, we thought okay no biggie! The track used a PVS-system, which had nodes placed throughout the racing-line that determined which object would be rendered at that…
I've seen the specialists, and even on this current project a stronger specialization in that, I frankly suck at texture painting, but I am fast with model geometry and skin weighting. The technical artists azre taling over more and more of the rig building shores, and I tend to pick up stray weighting and animation…
Ha, Tim & Paul (MoP) had a [kickASS] talk about their workflow for Brink, it was a great talk, hopefully it will be on the public vault when it opens up.
This is the best kind of advice and the one I use to most when talking to people. I've always been a believer of understanding and learning some of the artistic foundation skills, together with a 3D software, as (imo) the software will only be as good as the person operating it. One of the main things to remember is that…