First off, thanks everyone for giving me some feedback, I really appreciate it. I don't have a lot of folks who can give me honest critique as most of my friends are programmers and the rest sort've go "wow 3d model wish I could do that" and go back to whatever they're doing. [ QUOTE ] looks like a good start, but do you…
Hello Polycount! This past week I have been in Kansas City for a nationwide high school competition called SkillsUSA. Skills is a career based competition, with over 100 different contests ranging from welding to culinary arts to hairdressing to mobile robotics. They have almost every skill-based career you can think of.…
Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
Hey everyone, I'm a freelance digital sculptor specializing in highly detailed miniatures and collectibles for 3D printing — available for freelance work or commissions. Whether you're building a tabletop game, launching a Kickstarter, or need original miniatures for resin printing — I can help bring your characters,…
Hey all - just wanted to share some results regarding color picking through RGB sliders. I have been using this approach for the last few days and it certainly helped me pick more natural colors and, more importantly, helped me work with a more subtle and more controlled lower value range. It certainly contributes to a…
@iWeRez, I worked 1:1 so 1uu = 1 cm, but I didn't really work in real world scale. When you bring stuff in to UDK the perspective is pretty different then what you get in max, so things 'feel' like they shrink a bit. A 7 foot doorway might looks fine in max but feels like you would bump your head in udk. I think the best…
well it might be a problem when you are creating content for web, and your target audience has a huge range of computer specs possibilities. Having smaller textures would indeed help attenuate the issue, but still, call me a control freak, but I really rather have full control over the whole process. bugo: bringing them…
Cool. Crits: - aside from the breastplate, his outfit seems a lot more like what would have been worn in northern Mongolia. Trousers and leather boots are really not a fuedal Japanese look. - his face seems almost totally caucasian. Reddish-brown hair rather than black, ruddy complexion and deep-set blue eyes, none of…
1: if the hip wings are just to stabalize, why are they the biggest? 2: another set of such tiny wings is useless. make the shoulder wings larger, or scrap the wings entirely. they don't make any sense as they are now to anyone looking at the dragon for the first time. the wings may seem comical like they are now, but to…