So I've spent the last few days trying to figure out how to do blood particle with water interaction like in Ghost of Tsushima but in Unreal Engine 5, but I can't seem to figure it out. I know the particles are dynamic according to this blog (need to use waybackmachine to enable gifs) , but how do they turn into clouds…
Update: It's been a little a while since I've last posted, but I'm just saying that I'm still alive. Progress has been significantly hindered by catching up with social interaction during break (and seems to only become worse with Independence Day coming up.) Nevertheless, the show must go on! I've taken your guys' advice…
In all fairness and to be more precise my point is that this never gets talked about and when it does it usually gets treated the same, hard work is the only way and that is linear thinking. What is the requirement for hard work? Determination? Passion? Motivation? Talent? a mixture of all of them helps but what happens…
[ QUOTE ] more important suggestion: being able to manually edit the "output file" field. I instinctively try to do this a lot. Most of the time just to add numerals at the end of the filename for different versions of output. [/ QUOTE ] Due to the plugin nature of xNormal the user needs to select an input/ouput file + the…
Unless there is a very specific requirement for portability, i'd never suggest a laptop really. especially not a 600 quid (1000 usd) laptop. Getting a desktop will always be many times more powerful for the price. Even for mobile though? Won't a low-end laptop do? That might sound outragous but there are unexpected…
I've tried all those methods, always ended up with halos in the RGB or bad edges in the Alpha. My tips to take photos for texturing: 1. The subject should be in shadow or during an overcast day or at dawn/dusk, to avoid directional lighting & specular/reflection in the color texture. A must. 2. Use a camera with the…
I think it's sort of like don't model an ak because there are thousands of ak's already.But you see some guys are just great modellers,texture artists etc and they can even stand out as i've on this site even with the most common models.So i think in that portfolio book the author must think that you should find more…
[ QUOTE ] I'm managing a total conversion for Doom 3 inspired by the Fallout series of CRPGs. What else? Do you code? That's the minimum a leader MUST be capable of. [/ QUOTE ] HELLO!!! Poor management gets most mods killed, if he is a good manager then he should just MANAGE it. For you it might sound weird but it takes…
Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…
Wow, this is the most detailed advice I have gotten. Thanks indeed, MM you are a real 3D benefactor. Ok I will admit most of the retopo aside from the head was really more so cleaning up the messy topology from the zspheres in sculpt. For example, I just cleaned up the tail and added a few more lines of geometry when I did…