after some minimal sketching, a 3d concept blockout sketch (just blender and cycles viewport20 passes in two seconds on my shitty GPU for a fast lighting preview)
I found the DKS1 experience to be the best. The vanilla game had some serious problems with connectivity on PC, but with DSCFix , I never had any problems especially when taking part in online fightclubs. I must have spent more than 150 hours just on PVP in that game. DKS2 is a mixed bag for me. There certainly was a lot…
The version chaos is indeed a bit ugly with GL, ideally you would at least use #version 120 which is what GLSL ES 2.0 is similar to, #version 150 or 330 would be ES 3.0. Also if it's not too much work, try not to use any of the built-ins (gl_ModelView...) but manage uniforms yourself. Life should be easier by using a GLSL…
I think online only DRM can be effective but it often screws over legitimate customers which then leads to a company gaining a negative reputation. Diablo 3 for example, had no movement in the piracy scene of the game for at least a year after release. I'm not even sure if it's currently possible to pirate and play the PC…
No UPS claims to protect hardware. UPS provides temporary and 'dirty' power so that unsaved data can be saved (and so one need not wait for a reboot). Blackouts are voltage dropping to zero. Blackouts never damage properly designed electronics. An international design standard that existed long before PCs existed. Blackout…
Oh man, you would pick my favorite Starcraft unit to model! :poly121: From what I can see you're on the right track, but there are a few areas that really popped out at me when I compared the concept to your model. It could be the difference in perspective and angle or I might just be reading the details wrong, but here's…