A super handy script is to select all the keys on all the selected objects. I set it to hot key Shift + K. selectKeys selection (interval -9999 9999) From the Curve Editor tools above Nudge, Loop, and Breakdown are super useful. Also make sure to enable Show Selection Range on the TrackBar. Its under configure when you…
Posting this here to not spam 999,999 peoples' emails. I know you're all working away nicely on your stuff, and you were interested in seeing some pictures using Marmoset IBL in Unity. Only complaints I have are the lack of interaction from realtime lights to the IBL components. I tried the "Hard Surface Shaders" and it…
990 tris and only diffuse 1k map. Sketchfab and wireframe you can find there https://www.artstation.com/artwork/P0dk4 and some Substance Designer materials: ceramic tiles https://www.artstation.com/artwork/ZYK4R stylized brick road https://www.artstation.com/artwork/60Kk0 stylized ground
I'm a programmer; I'm currently contracting for Epic on Unreal Engine 4. Prior to that I worked on gameplay at Lionhead on Fable: The Journey. Coincidentally, I'm flying to Jordan on Tuesday (going to hopefully do some more photodumps like these: http://www.polycount.com/forum/showthread.php?t=99018) - would be cool to…
Yeah, getting it too. The annoying thing is that the thumbnails are loading just fine - but then, clicking on them to go through that new annoying preview popup can cause all kind of weird stuff to happen. 99.99% of the time I just want to access the image itself and not the page, so I wish Google could simply safely cache…
This is an old school hack.... Maya ascii files (.ma) have a header in them that defines what version of maya they are for. Save your .ma file as a copy, then right click and open it in a text editor like Notepad++. You'll see at the top of the file information like: //Maya ASCII 2016 scene //Name: MyMayaFile_Work01.ma…
Scratch that, deleting and reimporting seems to only work half the time. -___-. And lightmass completely stops now at 99.08% no matter the build setting.. I think all of this comes down to a buggy April edition of UDK.
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
1 - You aren't tailoring your work to the 0.05%. Just because you have a portfolio that appeals to 99.95% of the industry doesn't necessarily mean changing a detail a small number of people find offensive now means your portfolio only appeals to 0.05%. This is not an either or scenario. You also don't need a half naked…