The reason I prefer to work at 2x rez is that my assets will not just go into the 360/PS3 build of the game at the resolution I author them at. The assets will be used in marketing, artbooks, and other non-game productions. The assets will be used in cutscenes. The assets will be used on the PC where you want to be able to…
I think the reason the 'proportion before details' is repeated so many times around here is that many aren't able to perceive the anatomy issue. AKA skills > perception. And people go like 'Ok, that looks quite good, let's move on' instead of 'oh, I'd better double check and triple check that torso area from all 360'…
Run through the existing algorithm, then get the winding order of the border vertices and choose a likely starting point (orthogonally aligned, symmetry or closest radius or edge, or pre-calc and measure least distortion somehow). Then iterate in winding order, and rotate each vertex about the centre so the angle with the…
Fire exit signs are everywhere in buildings. In a typical building, if you stand and spin around 360 degrees you will see at least one fire exit sign. In the case of your hallway, you would see at least two fire exit signs, one at the end of the hallway and one at the t-junction in the middle. Most buildings since the…
You need to define next-gen at this point - do you mean 360/PS3 or do you mean PC/PS4/Xbox720 type specs? In Red Faction Guerrilla and Red Faction Armageddon, the third person weapons were 2k-5k depending on size and complexity. In the case of RFA, they were shader-bound, not vert-bound (I'd imagine they were pretty even…
( I thank everyone for your support, even if I don't write an answer, I love you guys ! ) So here's a new one I loved from the first time I saw it : the ARC-170 Starfighter, still made in a handpaint/PBR workflow - Made With 3dsMax/MightyBake/3DCoat/Akeytsu, a tiny model friends offered to me for my birthday ( Thanks goes…
The whole deal with this as far as I can see is better and more natural immersion in a video game. If however, you forget that you're in a ball and try to walk/run normally you'll fall since your feet will contact the raised side of the ball earlier than you would normally expect. A structure that size will have a lot of…
sounds like PS2 pipeline versus 360 pipeline. which doesnt make sense, why would you argue that point? Unless there were games out there that used hand painted textures at 12k tris and the same rigging etc. its only a texturing technique which yes is a skill and when done right is jaw dropping but is null and void in next…
There's a lot of good advice in this thread, and yes as Valias points out some instructions cost more than others. This depends specifically on what kind of hardware this will be running on. For example, using a rotator isn't necessarily a lot of instructions, but it would DESTROY framerate on a 360 / PS3 with lots of…
This weeks update is live on Steam: 1.0.1.3 Change Log * New Target mode map: PACHINKO!!! * Experimental gamepad support, only tested with the 360 controller so far, please give feedback! * Fixed the checkpoint random reset bug, you should no longer be reset while going through the correct checkpoint * Stunt tracking…