Here's where mine landed. You can just put this in a startup script. Also, change the font to Consolas in the Preferences | MaxScript tab. listenerBackgroundColor = (color 80 80 80) macroRecorderBackgroundColor = (color 40 40 40) macroRecorderTextColor = (color 147 179 210) pythonPromptColor = (color 240 95 146)…
Its hard to calculate but by eye but all the solo quads do waste and clutter an extreme amount in padding And yes I sure have made up my mind, its significantly worse in performance, texel density and uncomparable in terms of usability in case you want to manually edit things I just made a quick test on a batch of assets…
One morning i was having some free time before work and i got idea to do some modeling. I took some images of my Altec Lansing Volume controller, open Maya and start recording ;) Here are the videos that i recorded, from start to the end, not speed modeling and no skiping. Tnx and subscribe :)…
The next project, a game ready prop. I used the Maya - ZBrush - Substance - Marmoset/IRay pipeline, with the base mesh as a low poly and the high poly sculpt baked onto it. Admittedly, I should have used cylinders with more subdivisions for the two parts with the symbols on them. I intend to go back and rework the base…
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
I finally managed to do a Low-poly version of my Drone skin and properly texture it. :) I made it available on CGTrader: https://www.cgtrader.com/3d-models/aircraft/other/orchid-drone-v0 Soon on Cubebrush ,Sketchfab and maybe Unity Asset Store and Flipped Normals. Also, i made a narrated (subtitled) video of the sculpting…
@Eric Chadwick and @rollin Yeah, so true. Although to be honest had more than my fair share of the shitty ones, actually currently working for one of the shiftiest but nevertheless pays good so I'll grind through a further 12mths until such time I'm in a better financial position too weigh up my options without emotion…
@Necrodark So after a lot of experimenting and test bakes, this is what I came up with. It's probably not the best way to do things, but it's the best I could come up with from my very limited experience lighting in Unreal. . . First off this guy has a great volumetric fog presentation if you haven't seen it…
Here's a closeup of the one displaced 'lattice' shape, it's a box with this lattice shape all over it and the model is at 5 iterations on a fairly well sub-divided box mesh already and the .obj file is about 500Mb, I'm guessing it's the triangle tasselations that stretch out at the edge of the white on black image. This…