Woah, lot of UV islands. 1. Delete any faces that cannot or will not be seen, but be careful, it might cause some lighting issues depending on your target engine. 2. Mirror and stack UV's. If the geometry is exactly the same, it's safe to have them use the same uv space. But you will want to offset them by 1 when baking.…
I'm 33 with a little over 4 years of industry experience ~2 3/4 in house, and ~1 1/2 freelance mostly for Liquid. I've dabbled in art since I was a kid. Started playing games around 12. Got into computers around 17. Got a two year degree in programming by 21. Started to learn CG at 22. Started learning game art at 26…
I wrote this for the match purpose. First select points from A to D like the image attached below, then run the mel. I am beginner at scripting, hope it help :-) string $vtx_sel[]= `ls -sl`;string $filtered_vtx[] = `filterExpand -sm 31 $vtx_sel`;vector $vtx1 = `pointPosition $filtered_vtx[0]`;vector $vtx2 = `pointPosition…
Hey, The Height Force was set to 1. Setting it to 0.1 gives me the kind of results I would be expecting to see (in the converted project). Seems like something is not right as 1 is way too much and after 3-4 the effect is so blown out that it makes no difference from then on all the way up to 10.(and a setting of one seems…
Here is the Model List from FilePlanet. http://www.fileplanet.com/filelist.aspx?s=33347&v=0&st=1&sf=3 There are only 191 Quake 3 models. But Polycount.com had more than 300 Quake 3 models!!!
follow. thanks everyone. clear on dependancies full transparency: trying to explore collaboration tools. are any of these good or noise? 1/ https://mudstack.com/features 2/ https://sketchfab.com/ 3/ https://www.echo3d.com/ what do you think about the 3 above? please be blunt
Indeed, there definitely should be a challenge, but again: it must be in moderation. Too much of a challange and it is frustrating. Lile Diablo 3 Hell difficulty (before patches at least). It was nearly impossible to play. I want to have a good time, and dying all the time trying to kill 1 stupid pack of elite monsters is…
If you want to use decals in combination with baked lighting you will need to add a few lines to the Engine config. If this sounds like a nightmare then read no further.. but this one has worked for me in the past. You search your UE4 directory Unreal Engine\4.x\Engine\Config There's a BaseEngine.ini that you open up. You…
Upd 11May We decide to name our collection "The Legacy" (we'll post story of collection little later:) And one more sketch of m4a4. Upd 15May We upload rework of our old work - http://polycount.com/discussion/170221/p90-death-line-v2-0?new=1 ..and continue work with AK sketches Upd 17May AK-47 sketch - done Upd 19May Tests…