No, it's not. Most games aren't optimized for SLI yet, so you get only moderate frame rate boosts for the extra money you're spending. Instead of getting two 6600gts in SLI for example, you should get a 7900gt. Check out this page for an example: http://www.tomshardware.com/2005/05/24/vga_charts_vi/page8.html Two 6800gts…
You can use the same texture - I had the same issue a while back until I can across this post in this thread -http://www.polycount.com/forum/showthread.php?t=87797&page=2 - go to the 65th post and it does give a good example. I ended up changing the corner a bit more like the example with a rounded corner instead of the…
Thanks for the reply. I think I got the idea. I should skin each cloth separately with related bones of skeleton. Right? For example skin the pants with legs bones. But just in case is there any quicker way too? because I want to avoid skinning process because it is very hard and time consuming. Is it possible to extract…
I know this is just an example, but the easiest way is to avoid having to fix things by storing your work in layers / incremental subtools/saves and/or morph map. With the a morph of the original sphere for example, you could use the morph brush to paint back only the area you want to be reverted. Maybe in other situations…
well i was just using that gif as a general example. its not a matter of "hey im looking for a way to make a 45 degree segment on a cylinder" but moreso of i need a way to move, rotate, and scale, a segment or set of vertices without breaking my mesh's silhouette or edgeflow. there's tons of situations when i need…
Hi, you can also take a look at this video : https://youtu.be/YgGkLcaELHM?t=14m45s We also have some information in our documentation : https://support.allegorithmic.com/documentation/display/SD5/Functions I made a small sbs example with the if/else: https://www.dropbox.com/s/28okty9ngykoj7e/if_else_example.sbs?dl=1 In…
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
You lost me at "everyone on equal footing". If one feels that attention to their submissions on the workshop was lagging as a result of poor marketing, then they should be trying to improve in that area, not dragging everyone down to their "equal" level. Certainly most people who take the whole Workshop thing seriously…
@cosmicsugar For Miranas hairdo, I personally prefer the one you did for her front view. The one using a flower rose as her ribbon on top of her head, with only one ponytail since it fits her best in my opinion, it feels so elegant. The extra glove feels a bit weird since she is already wearing another glove bottom.…