key the root with linear rotation, key your character's start pose, and key the end pose (they should be identical); animate the character over the root's rotation. once that's all done and looking good, delete the root's key frames. the root will remain still while character will turn half way and return to start pose…
Here is my Throne Room submission that I will be adding to my portfolio along with my future projects. Feel free to add in any feedback on my Throne Room submission as I had not gotten any replies in my original Throne Room thread. I'm not going to dedicate too much time to the Throne Room in terms of fixing it or updating…
Yep just played through the defender, beat all secret rooms found 4 craftable pieces of set armor. The craftable pieces are definitely automatically set to whatever class you are playing at the time. I gotta say the defender was badass. The last timed room, which I consider the hardest to do, I had 19 secs left, looked…
Not bad quite plausible, your 'soldier proof' treatment is what I'd expect to see. Ok interesting thanks. As an aside, recall part of my old unit's principal roles was supporting SF activities and on one occasion after an intense peacetime exercise back in the 1980s. This particular tier-1 operator ran a ad hoc weapon's…
Turkey Stuffed Update Dev Update #18 State of the Game Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development was also slowed a bit by the rush of the holidays as well! We expect things to pick up even more as the team…