Turbosmooth/connect is a better way to handle the corners. If I had been doing more modeling instead of animation over the last 6mo I probably would have suggested that because I work with turbosmooth on top of Edit Poly, and toggle it on and off (little light bulb) to see how it smooths. The main problem you had with…
All good tips. As for the triangle fans at the corners (as opposed to the cylinders), they are fine like that in my book. The alternative would be very long thin triangles. Not that it matters a lot either way these days, just good practice. You can use these kind of bevels with face weighted normals (that you seem to be…
Same author, but this one has the nice art. Sorry about the link, not sure what's up with it. I know what you mean. A lot of the discussion kind of substantiated some vague notions I've had for years, but mostly it made me realize that I should put more trust in some of my natural instincts about what looks good, as I…
Sad news! I lost my notebook :( :( :( :( :( !!! I carry a small black notebook around with me everywhere in my hoodie pocket, but it is missing. I have my contact info on the inside of the book, I just hope someone finds it :( Over the past few weeks we have slowly put togeteher a list of songs from video games that we…
Shepeiro: I will try and keep the details consistent with the bulky scratches :] Cordell Felix: Ill try reworking the handle and make it look more interesting :] I was thinking it would be cool to have some kind of ornamental pattern in the specular so it would only show up when light hits it. oobersli: I have thought…
hahah i dont know about that, I think it looks fine, infact it looks pretty much like most of the building models/textures I have seen in NFS, gran turisomo, and project gotham, their textures are almost 100% photosource. we used the same style when I was working on true crime hong kong. he has removed most of the lighting…
Wharghoul: from the readme.txt: "Any further questions, post on the Polycount message boards. Don't email me, and especially don't email anyone at Epic of Digital Extremes. They will kill you. I kid you not. " Since I don't have a death wish, I'm dutifully posting questions here... I have Maya PLE 5 with the ActorX plugin…
Been working on the color for this guy. I'm not sure if these will be the final colors for this guy; I'm going to try a number of schemes once I've got him more finished. He looks kind of flat right now, but I'm hoping that the spec map will help fix that. I'm also going to get rid of the suspenders pouches and replace…