you can create a blend mask at the first spine joint so that everything below it is ignored Blend Masks and Blend Profiles in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com) alternatively you can also edit the animation in your 3d program to remove the stand up portion as well
Though the way I previously showed you was valid, it leaves something to be desired. If you wanted to do this all on a sphere after all then you could try this approach: Start with a UV sphere (which has poles to exploit): Subdivide and remove some geometry near to the poles (you'll want to make sure this is a smooth…
This is coming along nicely and I think the base texture for the whole model is looking ace. However the scratches read as though they were painted on instead of naturally occurring due to actual wear, particularly on the rail. It's very difficult to explain but check this out: Be careful with scratches occurring deep…
I had some 3d models on there, but have been back and forth about making them visible on the page. None are low poly and game ready, so I've since taken them off. I just edited the front page to remove 3D modeling. My UI designs are on my Game Design page. I did all the art for the menu systems you see in there and made…
[ QUOTE ] stf: I often let loops roam all around my model, simply because its faster to select a full ring than a limited range, or to clean up a full ring. And it rarely gets in the way of anything, because I dont add edges to sharpen corners until after I've modeled all the shapes of a mesh [/ QUOTE ] Absolutely, if you…
Revel - thanks for the welcome and suggestions. No Spec on it yet - this is just the first pass of the diffuse so quite a bit to do still :D Your absolutely right about more polies on the handgrips - been worrying me for a while now but Ive been texturing mostly and it keeps slipping my mind - keep reminding me please. The…
I like it Props to the editor aswell There's just one bit which jars aesthetically: when you zoom in on hamlet (where the 'HAMLET' text fades in), there's a pillar directly behind him, which makes for bad framing of his head...I think you might have done it to get a better silhouette. But what would look better, imo, is to…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Forget the low odds of going from school to AAA. The way I hear it, the odds of going from anywhere to AAA if you don't already have experience are quite remote. And of course, even if you were in it, you'll just as easily get booted out because they massively overspent on production and can't possibly turn a high enough…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…