I'll start with what I posted in the indie thread. This is a Case statement (Sytax is C#). Comments in line. In this version I DID NOT use myNumber to get my initial random number. Instead, I put the random number generator inside the MathF function. I'll post more code for the PolyCount Pac Man as I go along. First task…
Thanks for replaying. I recently learn a new technique for doing tire maybe I missed something. The technique had you model the tread then copy and merge into a strip. Then plainer uv map, next bend into a circle and merge. Like this: [ame=" https://www.youtube.com/watch?v=GiyL5tg6NH8"]Modeling tutorial in Maya - a tire…
Vase is most of the way there now I think, still need to tweak materials and such. I'm still not sure i've captured the iridescence properly, but without being able to go look at it again (being on the other side of the world) I may just have to settle. Been blocking out a scene for it too. I like the bell-jar as an idea…
Before anything: Avoid playing mind reading games with clients. If a client really really wants to do this then charge a hourly rate. It's frustrating, it drags a project out, and the time you wasted in the back and forth could have been invested in a different project. This helps no one at all. If the client knows exactly…
You need to change the material Blend Mode of materials with transparency if you're using Eevee + use Screen Space Reflections / Refraction depending on what you're doing. You also need a World to be reflected in first place. On an unrelated note: I don't mean to be a jerk or anything, but next time please try to give the…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
@OliverJSR I know it's simple, but I suggest returning to "Form Follows Function" both on the high level, and in the specifics, especially for mech work. So you're right about the graphic read of breaking up detail with large masses and smaller detailed passages. However, I would suggest you focus on getting the design…
Nice choice on concept, Karanak is a pretty awesome guy. Blocking out is certainly the first step as it doesn't require you to completely understand the concept in all of it's angles. The first thing that you need to realize is that every decision you make in art is wrong. Perfection is unattainable, and the "finish" we…
Some critiques if its help, The tiles on the wall are very uniform and the edges and corners very straight. It reads more like lines drawn into concrete rather than individual tiles or blocks, if that makes sense. That's also not helped by the grouting in between the blocks being the same colour as the blocks themselves.…
1. I think the easiest way to think about it is if the locomotion moves the character at a constant rate of speed, ie: walk, run, sprint etc then you should animate the character walking in place and let the engine control the movement. For animations where the character is NOT moving at a constant rate of speed, you'll…