I know I know... don't be lazy I hear you calling! But give me a moment to explain: We're a very small team working on projects with massive amounts of lip-syncing. It's coming to a stage when animation is taking so long that we need to optomise to be able to maintain a good level of output. We're talking upwards of 100…
Hey EarthQuake, If you don't mind me asking, will these monitors that I have (I have 2 of them): http://www.lg.com/uk/monitors/lg-W2442PA-lcd-monitor calibrate well you think? The spyder should theoretically correct any monitor right? My Gramps who is a photographer wants to buy a spyder and split the costs between the two…
Yeah it's no problem. I went in without having written a single line of code. The first class (CS111) brings everybody onto the same level. The only thing to keep in mind though is, you should do A LOT of coding outside of class. It'll seem really boring at first but once you code enough to the point where you actually…
downloading knoppix now I think my university is blocking utorrent because I'm only getting 1 kb down. Started out at like 300 kb and I was pleased but now it's slowed way the heck down. Most likely to get this done over the weekend when I can be on a strong wireless connection. Gonna run home now and savage parts from a…
Idea 2 as a header without the slideshow behind it. NEVER do a photography/hard surface slideshow (or a slideshow in general). I can't even think of what position would want that.. I feel if a company sees a slideshow with your photos mixed in with hard surface stuff they will ignore you.. Literally, all you have to do. 1.…
3dsmax 2011 includes an advanced viewport canvas painting tool which works pretty much like photoshop, and even in 2010 it includes a much lesser but enough for seam removal version of it. There is also mudbox as mentioned and ofc bodypaint. zbrush... which are the most popular approaches so far. Mari seems to be a very…
Isn't pretty much any big studio now a days reliant on having a publisher to found a game? Thoose $300 million dollars project doesn't come fromm the studio's own pocket. Usually all the money lies with the publishers because of the deals they strike with the studios, much like how it's done in the music industry. "We'll…
Cool idea, you have a nice base to
start from. F1-44 Everything here is pretty static.
A good tip I learned is: when doing a motion, use the “largest
control” to sell an animation. For example: when doing a laugh you
could just animate the head, but to really sell it you want to add
his hips and gut to involve the whole…
For me it depends on a game. I can have a couple of days in a week with more playing than working (personal projects), and sometimes I go crazy, and I work non-stop a full week. But I still don't have an "addiction" to play games. I have enough self-discipline to stop in time. Anyway, open world games are something I'll…
Closing PopCap vancouver http://business.financialpost.com/2013/04/25/ea-closing-vancouver-studios-popcap-and-quicklime-in-latest-round-of-layoffs-report/ Didn't they buy them for 1 BILLION???? I know the main office is in Seattle, and the Vancouver studio only did hidden object games, but still. It's kinda Deja Vu... As…