@Broadcast My actual consultation rate for professional studios is between $200 and $400 US an hour. I'm happy to answer any questions as brief or in-depth as needed. I can even tool and document your whole art pipeline. :) Even though that's true, I still love answering questions in the Tech Talk the Coding forum. But in…
New Challenge is up!https://polycount.com/discussion/221093/the-quarterly-character-art-challenge-july-september/p1?new=1 As always if you wish to keep working on one of these concepts you are are free to do so, you can either post here or in a new thread. This thread will no longer be stickied
The official thread for Challenge 67 is now up! Check it out here: https://polycount.com/discussion/220936/the-bi-monthly-environment-art-challenge-july-august-67
Hi again! The official thread for Challenge 67 is now up! Check it out here: https://polycount.com/discussion/220936/the-bi-monthly-environment-art-challenge-july-august-67
@SuSo just few days back I had same issue. Check my thread, issue resolved. https://polycount.com/discussion/220796/normal-map-low-poly-artifact#latest
This is true. And you can't really expect everyone on an art focused forum to understand this. The average demographic of applicants is a big issue that from a business sense is very very easy to take advantage of. I could elaborate but I don't think its possible to do that without offending everyone including myself lol.…
Alright so it's been a month now and I've had to swallow a pill I was trying to ignore. Wildebeest's current design just isn't working there's a lot wrong with it. I could state it all but I think @BagelHero said it better then anything I could say. SO I'll link that thread if you're interested in what that is about.…
I don't have that option. I'm using 2020 version 22.0.0.757. Mine has only Fixed / By Crease Weight / Legacy. I can't use a newer version because we're using 2020 at work.
Evening sketch. I'm also leaving a copy of my last finished 3d project here;https://www.artstation.com/artwork/v1NeEvhttps://polycount.com/discussion/220351/medieval-space-tronaut-stylized-character
Sea of Thieves: Tech Art and Shader Development https://vimeo.com/326413164 Masterclass: Animating using CHOPs and Contraints https://vimeo.com/228240275 Generating Procedural Motion Using CHOPs https://vimeo.com/392313292