Really great stuff, you picked an excellent concept to work from. A little late for this project now, but on the next one you start try and take a more careful look at scale. If that character is scaled to his default size, remember that a standard 128 block = ~8 feet tall. On that scale I'm guessing the walls are more…
I skipped sleep sometimes. This doesn't surprise anyone in the slightest. The longest was about 115-120 hours (almost 5 days) because I had a LOT of work to do before several very short-following deadlines. I actually commuted to school each day and that was my half hour of rest (no sleep because of changing trains) and…
If the game is fun and short, I really don`t care. Shadow of the Colossus is a 7-8 hour game and it came out at about $60. Shadowgate is a 12 minute game if you know what to do and it came out at $60. Most games I am interested in need to fall into the sub 20 hour range. I WANT to play full RPG`s but I can`t sit for a long…
Looks like that detail overlay you've put on in Photoshop is nuking a lot of the underlying normalmap detail. How are you applying that? If you're generating from the NVidia filter, make sure that you set the layer's blend mode to Overlay, and to Image -> Adjustments -> Levels, change the channel to "Blue" in the drop-down…
As a graduate from this July just gone, with a 1st class honors in computer science & a award from microsoft in R&D i think i can chime in. Other than the social aspect, i regret going to university and i paid 12k for my whole course because i got in before the price hike. The information i learnt was general at best,…
Id say its pretty good considering that. The top down shot is pretty nice. Yea definitely add more props if you can. Get some more pictures on some of those bare walls...get a table in the kitchen...maybe a chest or a rug on the floor at the foot of the bed. Jimminy Christmas! Yeah thats a lot. You can afford to go pretty…
Alright, Im calling this thing done... Or as done as Im going to make it :P I added some random junk and a green light to Stephen-King things up a bit. I never did figure out how to disable mipmapping on the wall tho. Thanks everybody for all the crits, I really think it helped me quite a bit. To answer your question…
Your reel was missing your name at the start. It should be the first thing people see. I think there were FAR too many polygons in your LODs. For your third lod of 3k It really should have been under 1000. Thats the whole point of Lods, to really make a significant leap in model detail. That lod will be about 40 pixels…
Very dependant on hardware, as well as placement (is it a centerpiece), and artstyle. In this case, you might want to model, but keep it really lowpoly. You might be able to save a good bunch of polies if you use a 1bit alpha for the center without having it cost too much performance. A pretty small texture (maybe a 128²)…
i say bail them out, but with this caveat: get rid of the fucking unions and get rid of the entire upper management. its a wonder that theyve been able to compete as long as they have saddled with the ridiculous fucking unions. every single car they make has an unseen $2000 extra cost included in production to take care of…