i would expect that some generic grunge alphas would do. The surface of the bone probably has a mix of some long striations and little circular bumps? Because it is such small high frequency details I'd expect that any noisy organic patterns that are close-ish to the shape would work well. substance painter and toolbag…
This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!
Hi everyone For this project I wanted to improve on my high poly or sculpting skills especially with organic assets since ive gotten comfortable with hard surface modelling. So I decieded to create a model based loosely off this piece of art I found . Ive laid out what I want to achieve from this project and here they are:…
There once was a town on Bridgewater Bay, where a young man lived. This young man was a recluse, and never looked further than the surface of the people who lived in the town. He would go about his day, and people would let him, for everyone knew this young man was cruel. He was selfish, and never went out of his way for…
do you have an idea of what this mech will look like when it's done; e.g, concept art? Have you looked at artstation to get ideas, or watched any hard surface mech tutorials on youtube? https://www.youtube.com/results?search_query=hard+surface+mech+tutorial could be a good starting point
Hey guys, thanks for the comments. Noren said: Noren, thanks for the feedback. I think I understand what you're saying about the metal: If it's hammered it should create those pinched parts, or folds as you say, across the surface. I've tried making my own alphas to recreate this effect, but it's not quite there yet (maybe…
3D PRINTING: So for 3D printing I ended up using Formlabs Form 2 resin printer for my toys. The reason I chose this printer is 1) Our course has easy access to a personal form 2 printer meaning I don't have to outsource the prints from online companies etc 2) The Ultimaker printers we also use would not be capable of…
Hello, I am making reference to various hard surface wire reference materials, but a problem occurred at the corner. The surface appears strangely in the direction of the arrow. Is the structure wrong? Adding more lines to the corners didn't solve it
Hi everyone,I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me:During my recent term break, I created…
1.Invert green for Blender. Blender requires openGL normal map style. 2. Shaded all smooth will never work perfect for hard surface things. Even if it looks ok in Painter it would never going to be same in actual game. You need either use split/hard edges or face weighted normals to weed out shading gradients from big flat…